How to Play 7 Card Stud
7-Card Stud is one of the most demanding Poker games. There are a
lot of cards on the table, each street demands a different approach,
and the betting can move from modest to sweat-breaking in minutes.
It's a skill, memory and strategy game that can be exhilarating,
punishing and even humiliating. Our strategy guide will help you
enjoy more of the former and suffer less of the latter.
- Strategy Index
- Bankroll
Management
- Choosing
a Game
- Playing
the Cards
- Trips
- High
Pairs
- Three
To a Flush
- Three
To a Straight
- Playing
Style
- Reading
the Players
- To
Bluff or not to Bluff?
- Further
reading
Bankroll Management
As mentioned in our Stud
Rules section, the minimum Buy-In is typically 10-times the low
limit, or $20 for a $2-$4 game. But playing with the minimum is not
recommended. Using the 40-times recommendation, the player should
buy in with a minimum of $80 for the $2-$4 games, $320 for the
$8-$16 games, and $400 for the $10-$20.
You can always play with less, but the chances are you won't have
enough to see you through to the point where you've got a feel for
the other players and can bring your skills to bear. If you're
underfunded you'll be nervous and therefore at a disadvantage right
off the top.
Choosing a
Game
Stud games are defined by their betting limits. The low stakes
online games are usually $2-$4 while the higher games are typically
$8-$16 or $10-$20. I've seen land casino Stud at $100-$200 or
higher, but these stakes are very rare on the web.
The game's betting limits tell the Stud player pretty much
everything they need to know about the nature of the game, the
expectations of the players, and the size of the bankroll you should
have before you sit in. The
Ante
As mentioned in the Rules
Section the usual Ante in the lower-end games is 10% of the low
betting limit. When the betting limits climb so does this
percentage, up to 25% or so. These higher percentage Antes actually
change the nature of the game. The proportionally larger pot makes
it worthwhile to come in strong in an attempt to "steal" the
Antes. Different games, different
strategies
When stealing the Ante becomes a worthwhile proposition, the
speed and intensity of play also increases, which in turn requires a
shift in playing strategy. Stud players traditionally find it
difficult to make the transition to the higher betting limits
precisely because of this change. Level of play
It should come as no surprise that the big games attract the big
players. A rookie can and will get eaten alive by the sharks at the
$100-$200 tables without learning much in the process. What's the
point of that? Remember, Stud is a skill game and overestimating
yours will cost you money.
Playing the
Cards
A major part of any winning player's strategy has to be card
memory and card analysis. Studying what's on the table and what it
could mean is critical in Stud. You must observe the upcards in each
street and ask yourself:
- does it help or hurt your chances?
- does it help or hurt the receiving player's chances?
- does it help or hurt the other player's chances?
Trips
Three of a Kind (a.k.a Trips, "a set") is the best opening hand
in 7-Card Stud and the higher the rank the better. They can often
win you the round without improvement and leave you great
flexibility in your betting and positioning in the coming
streets.
If anyone at the table knew you held Trips right off, they'd
almost certainly Fold. The usual recommendation is to take it slow
and hide what you've got. Bet modestly, Check or Call as necessary,
until you're in the high streets (5-7th) where you can drag more
money into the pot.
You want to keep as many players in as long as possible because
you're probably going to beat them. This is called the "slow play"
and is designed to maximize the pot.
If you're holding a set of "scare cards" (Aces or Kings), or
highest door card, keep in mind that everyone is expecting you to
Raise, so if you don't they're going to wonder what's up. With
anything other than the scare cards there's no need to bother.
At "the turn" (fourth street) you continue to play modestly,
keeping the other players in.
Once you hit fifth it's time to make the others pay to stay. If
they're still in at the fifth, the chances are that they'll want to
see the "river" (seventh street) and won't be scared off by the
steeper action you provide.
As ever, watch the opponents cards watching for anything that
could honestly threaten your potential win.
High
Pairs
After Trips, a High Pair (10s or better) is the best starting
hand you could hope for. If the paired cards are in the hole (face
down) that's even better: open cards are worth less since the others
can see or surmise what you've got. This is a solid position for an
opening Bet or Raise or even a re-Raise if you hold highest door, J
or better.
Don't be afraid of strong betting in third and fourth streets
because you want to eliminate as many players as possible while it's
cheap to do so. You still need to improve on your hand so you don't
want anyone to pull cards for free.
If there are better door cards on the table--you've got holed
Queens and there's a King and Ace on the table--it's probably wise
to leave it at a single Raise. If it's two Aces, for example, on the
table then don't hesitate since it's already looking like a broken
threat.
If you door card is reasonable, say a 10 or Jack, and the High
Pair is buried you're in an ideal situation. Your Raise will look
like you're moving on the Paired 10s, for example, and the other
players will respond accordingly. You're in an excellent position to
pull them in deeper in the later streets.
By fifth the remaining hands that do not have an obvious strong
position (non-paired opens) are probably draw hands. Raise in order
to knock them out.
Sixth and seventh: if you're not beaten by the open cards and
you've improved on the Pair, Raise. Otherwise you have to consider
Folding, or at least Check along if there's no Raises to match and
nothing on the table looks threatening.
Three to a
Flush
Three cards to a Flush is a "drawing" hand: you need cards to
make anything worthwhile. That said, it's worth a Raise, but how
much money you can put behind it without giving yourself away is
largely determined by your door card.
If your doorcard is Faces or Aces (A, K, Q, J), then the Raise
will look like you're backing a high Pair. If your door leads,
following a Raise and re-Raise will probably pass without being
suspected.
The "head" cards, highest of the held cards, also affect how you
play the hand. Assuming you don't have High door as above, you want
J or better in the Flush to justify the betting. This way you're
drawing to both the Flush and a High Pair to balance the
expense.
If you've got a weak door or no High cards you need to get to
fourth street as cheaply as possible since you're facing 5 to 1 odds
against completing your hand. Consider mucking if any of the cards
you need are "dead" (in another player's hand).
If Fourth street brings you a fourth for the Flush you're facing
1.5 to 1 against completing, which is good odds at this point and
worth a Raise. Consider mucking if two or more of the cards you need
are "dead" or if you've got no High Pair possibilities as an
out.
Fifth street: you must have that fourth to the Flush by this
point in order to justify further betting. If you get it, and
especially if there's a High Pair out, consider raising. The odds
are still reasonable that you'll complete (2 to 1 against).
By the sixth the odds are swinging against you at 4 to 1 to
complete. You can only justify staying in if it's cheap and there's
still some chance of an out. Otherwise muck.
Three to a
Straight
Again, we're talking about a draw hand, and this one's a lot
tougher to complete than the 3-Card Flush. If you've got two or
three High cards, you've got a chance at a High Pair as an out. This
hand can sustain a Raise or even a re-Raise if it's an Outside
Straight (can be completed from either end). But don't let A-K-Q
fool you: that's an Inside Straight (only open at one end) and is
better played for it's Pairing possibilities.
Throughout the round it's doubly important to study the other
players cards for anything that could kill your Straight. If any one
of the cards you could use is dead, it seriously detracts from your
completion chances.
At fourth street you want another (consecutive) card in your
Straight. If you don't get it, Fold unless all of your cards beat
the up cards. If you've still got an Outside Straight you're facing
1.3 to 1 odds against completing and this is worth continuing to
play. If you draw a fourth to the Straight and it leaves you with an
Inside Straight consider folding unless you're holding the two
highest up cards.
At fifth street you're facing 2 to 1 odds against completing. If
you still have two of the highest up cards then it's worth Check or
Call to continue to the sixth. Otherwise Fold. Four to a Straight is
tempting to chase, but it's not nearly as good a bet as it
looks.
By sixth street you're facing 5 to 1 odds and there's no
justification to continue unless all necessary cards are still
"live" (in play, not "dead"). If your open cards still lead, it's
worth a Raise. Muck if you're facing a double Raise.
Playing
Style
There are a million hands is Stud and probably just as many ways
to advise a player on their playing strategy. From all I've seen and
read I'd say that it boils down to two options: Bull or
Bear. The Bear
This player is conservative, plays "tight", takes the risks only
when there's something to back it up. In this play style the streets
largely determine the player's action.
On third street the tight player has a simple choice, do they
have the goods? If they're holding Trips, three to either a Flush or
Straight, a high Pair (10s or better) or, at the very least, two of
the highest cards (A-K) they bet. Otherwise they Fold without a
second thought.
On fourth street it's a question of whether they've improved
their initial hand, still appear to lead and have a solid chance of
bringing it home. At this point only Trips, four to a Flush or
Straight, Two Pair and no visible competition justify a bet.
Otherwise the hand is over and nothing significant has been
risked.
The rest of the round is the expensive streets and the tight
player must believe they are holding the "nuts", the winning hand.
If they're still trying to draw that hand, they'll only continue if
it's cheap to do so, the cards they need are still alive (not
showing), and the upcards pose no significant threat. Otherwise,
they're gone.
Playing tight is about risk minimization. Nothing is ventured
without the cards to back it up. If the betting gets too steep,
Fold. If the cards are going against you, Fold. If you're running
out of time and still don't have the cinch hand,
Fold. The Bull
Bullish, aggressive play, is almost the opposite. What you have
in your hand is important, but it's equally important to assess how
your cards appear to the other players. The bullish player
manipulates their opponents expectations as much as they managing
their own cards. And they push the game, following a "Raise or Fold"
policy, forcing the other players to pay up or muck out.
The key to bullish play, in addition to knowing your game as well
as the tight player does, is careful card analysis. It's a
never-ending game of "how do my cards appear to him?", "am I
supporting that perception with my actions?", "is he falling for
it?", "can I use his expectations to get more money on the
table?".
Sound tricky? It is! Bullish players make Stud the roller-coaster
ride that it is and they demand the most of a player's powers of
observation, card analysis, and psychological
deception Bull or Bear?
Is it better to be a "rock", play ultra-conservatively and only
risk your money when you've got the nuts. Or is it best to play
aggressively, only Fold or Raise, almost never Check, and force the
other players to pony up or muck out?
While the beginning player might think that tight play is the
shrewd approach, it's not necessarily so. First, you'll get the
reputation of being a "rock" and few people enjoy playing with
someone who is tight-fisted and super cautious. Worse, you're
probably going to lose. When the other players can predict your card
decisions they've got an huge advantage and that will put your money
in their pocket.
Bullish play is favored among professional players. By choosing
the "Raise or Fold" policy, they force more money out onto the
table. And since their style is far less predictable they have more
room to maneuver, more ways to attack, more opportunities to use
your expectations against you. Bullish play and solid card skills
wins the money.
Reading the
Players
Anything that gives a player's feelings or intentions away is
called a "tell" and learning to read these is a key component of
Poker play. Obviously when you play online, you're don't have direct
access to this information, so the dynamics of the game change a
bit. But there can still be ways to gain this type of
information.
The chat box that appears in most online Poker games can be a
dead give-away. I've been in games where players would jump on the
chat box as soon as they read their cards and had a good hand.
They're happy and they want to share their good feelings with
others. A shrewd Poker player absorbs this information and uses it
to gain a playing edge.
I've also seen players who would jump on and cuss the cards
whenever he thought he'd received something good: he's trying to
lull the other players into thinking they've got him beat. Same
story: use what you know about his playing style to beat him and
take his money.
To Bluff or not to
Bluff? The do's and don't of bluffing
could fill a small book on their own, but here are a few of the most
important things to keep in mind:
- avoid bluffing heavy winners: they can afford to Call and
usually do.
- beginners are often desperate to know what you've got and will
Call just for the sake of knowing.
- experienced players play a cagey game, are studying your
actions more closely, and are often easier to bluff.
- ask yourself how good your cards might look to the other
players. Don't bluff without at least a little something in your
hand to make it look threatening.
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